Through me the road to the city of desolation,
Through me the road to sorrows diuturnal,
Through me the road among the lost creation.
Justice moved my great maker; God Eternal
Wrought me: The Power, and the unsearchable
High Wisdom, and the Prime Love Supernal.
Nothing ere I was made was made to be
Save things eterne, and I eterne abide;
Lay down all hope, You that go in by me.”
Don Dante - Inferno IIIJJ:I-99
“Lovely little game. Clever. Astutely desigend.” - Bernie DeKoven
“A delightful experience with a unique perspective on games, play and fun.” - James Wallis
“Fantastic!” - BBC Worlwide
“Cat on Yer Head is an extraordinary game, where players are not protagonists or antagonists but parts of the playfield, intelligente pixels guiding the course of cats and mice that literally don’t exist but want to catch each other anyway.” - James Wallis
St. Erisian’s school for girls has stood for over a hundred years and survived war, plague, famine, demonic attack, strange explosions in the science block and countless attempts to get it closed by the government.
However, to be fair, not all of these disasters were the fault of the girls who study there.
As one of the schoolgirls, all manner of threats are lined up against you: criminals, school inspectors, zombies, demons and not least of all, the other girls.
However, you have the skills to fight back and the will to fight dirty. You also have the motto of the school to guide you -
“Teach it to them before they teach it to you”
GET READY FOR THE FIGHT OF THE CENTURY
Across the ages, the Centurions of the Century Club have fought to shape history for the betterment of man.
BUT THEY ARE NOT ALONE!
Dark forces are at work. Shadows, cast by the death of the past, hound the Centurions at every turn. Ancient Millennials bend entire nations to their will, pursuing agendas both hidden...and arcane.
THE TIME TO ACT IS NOW!
The Deadly Doctor Methuselah seeks to unravel time itself with his solution to the Eternity Equation… Gorilla Khan stalks darkest Africa from conquered Atlantis… Mad scientists, strange sorcerers, and power-hungry dictators all seek to undo the fate of mankind. It's the final century of the second millennium, and you are humanity's last hope!
BECOME A CENTURION
Spirits of the Century is a complete, stand-alone pulp, role-playing game based on the award winning Fate system. All you need to play are some friends, some dice, and this book.
TRADE THE POINTY HATS FOR X CAPSTrade the guilds for gangs and the staff for Glocks. Trade the folklore for funk and the history for hip-hop. Trade homes for CDs, bards for DJs, trade minstrels for MCs. Trade what you think for the harsh reality.
This is a world where slingers peel each other’s caps for the secrets of the streets. This is a time just before it all went commercial and everybody and their mama has a record deal.
This is a world just one beat from our own where magic has hit mainstream and slingers-turned-rappers are getting gold records while sowing discord among the elders.
This is a world where saying too much can cost you your life. Take it from me, kid, life on the street ain’t no plaything and you have to work for your payday.
A Game of Wagers, Wine, and Competitive Lying“It has come to my notice that many games of late have been of a deplorably low quality, borrowing ideas from hither and yon, with not a shred of originality to them (I shall name no names). Therefore I, the renowned Baron Munchausen, have created a new game of the role-playing ilk, based upon the stories of my astonishing travels and surprising adventurers, for the enjoyment and edification of noblemen* and their friends.” Join the Baron as he journeys to the Moon and the Sun, rides cannon-balls, defeats the entire Turkish army with only a tame rabbit and a bottle of schnapps, meets gods, giants and heroes, and escapes from bandits on half a horse. The extraordinary stories of the legendary eighteenth-century nobleman come to life as players battle to outdo each other´s fabulous feats and amazing accomplishments, stretching the bounds of truthfulness until they twang. The Extraordinary Adventures of Baron Munchausen contains a full set of rules, background, more than two hundred adventures ready to be played, a revolutionary system of mechanics that does away with dice or cards and uses money and fine wine instead, two combat systems (“duelling” and “duelling for cowards”), quick-start rules and a great many insults against the inhabitants of various nations, but principally the French. This game can be learned in under five minutes, requires no GM or preparation, and takes about an hour to play. You will require pencil, paper, imagination, a manservant, money, a selection of fine wines, noble blood, a sense of flamboyance, and at least one attractive member of the opposite sex (optional). How is all this possible? If Baron Munchausen’s involved, anything is possible.
An introduction to ubiquity
Two short adventures
Six sample characters
Enough rules for you to play the adventures contained within this volume